Stellaris: Super high quality ship animation that is too chaotic to make sense out of but looks cool. Vic3: Map painting? Some soldiers fighting it out? Dunno. Hoi4: Some tanks and artillery and stuff on-screen, neat! You know who wins nearly every time, it's very tedious and I rarely even zoom in. During the whole event, youll be able to. Stellaris: Big fleet kill small fleet every time, also spend 15-60 minutes clicking to visit each system and invade every planet. Well have our usual Q&A, panels and meet & greets with the teams working on Victoria 3, CK3, EU4, HOI4 and Stellaris. Victoria III probably will have some customization in the same vein as EU4, but that's it I think. Dull but not completely predictable and likely cathartic to see happen. Stellaris has you select between a set of preset species portraits so it is more limited than the CK series, specially after CK3 introduced a more detailed character editor with the 3D models. Vic3: Supposedly just watch the game win if you played your cards right, sometimes issue attack/defense, swap generals and stuff. Stellaris: AI insists on splitting their fleet in a doomstacking-based game. Gra rozpoczyna si w 1836 roku a koczy si w 1936. Pozwala na objcie przywództwa nad jednym z 200 pastw tamtego okresu. Vic3: AI will probably be a semi-solid opponent due to lack of micro unless you go out of your way to cheese it. Victoria II jest gr strategiczn osadzon w realiach historycznych. Hoi4: AI can look the part if you never encircle or micro otherwise really dumb. Stellaris: Handpick each specific ship and end up with corvette spam in sp and sometimes mp too. Victoria is the only strategy game that has made just internal economic development. Vic3: Customize certain army proportions and production methods. Victoria II is my favorite personally, and Victoria III is coming soon. Hoi4: Full division customization and even ship/tank specifics. Stellaris: Big fleet destroys small fleet and that's 100% of sp combat and presumably most of mp too. Vic3: None, you need to have an actual front. La actualización 1.2 gratuita de Victoria 3 programada para este 14 de marzo traerá mucha calidad de vida al juego, como pueden ser loa objetivos estratégico para campañas militares, poder configurar las notificaciones y manejar la música dentro del juego. Hoi4: Limited, you need to have an actual front. But outside of it looking really bloody pretty it is the worst combat system I've ever seen, in my opinion even worse than ck2 in all the ways I care about. There's a little bit of tactics in terms of hit and run kinda deals and a little bit of navy composition stuff sure. In Stellaris I am in empire-mapmode 99.9% of the time and only ever look at ships in the system if I have to micromanage a fleet engagement.īut on the other hand CK3 seems to have more conflict going on (which I like) but less empire management going on.It's literally just make a bigger fleet, attack and win. Though I have to say that no armies/animations is something I dont care at all. From pure selling points I think Victoria would be winning (since it has a big economy focus) but I am afraid that there is too little war mechanics going on to be interesting. This time we will be talking a bit about performance and how the game works under the hood. So I was looking through more accessible titles ans saw CK3 and the newly released Victoria game. Hello and welcome to this weeks Victoria 3 dev diary. I have the feeling to not know what I am doing like 99% of the time. I heard that EUIV is pretty good when I like the war gaming focus, though it hasn't clicked just now for me. I love building strong economys and waging war is what I spent most time on. So I am looking for something similar that scratches my itch. But I don't wanna overextend my stay just now, and ease up to have more longevity out of stellaris.
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